Craps Rules
Aces: betting that the next roll will be the total sum of 2
3-Way Craps: a bet made in units of 3 with one unit on 2, one unit on 3, and one unit on 12. This is a horn bet without the bet on 11
Big Red: placing a bet on Any Seven
Bones: another name for dice
Boxcars: betting on the 12
Buffalo: placing a bet on each of the Hard Way and Any Seven
Dice Pass: the dice are said to "pass" when the shooter rolls a 7 or 11 on the come-out roll. The dice "don't pass" when the shooter rolls a 2, 3, or 12 on the come-out. If the come-out roll is a 4, 5, 6, 8, 9, or 10, this roll sets the "point", and the shooter continues to roll until the point is rolled again or a 7 is rolled (see "seven out"). If the shooter rolls the point before rolling a seven, the dice pass. If the shooter sevens out, the dice don't pass and the shooter loses control of the dice. NOTE: in this context, "pass" does NOT mean that the dice to given to the next player. Control of the dice is transferred only when the shooter "sevens out" or when the shooter has completed a game and no longer wishes to roll the dice
Double Odds: an odds bet that is about twice as large as the original pass/come bet. Some casinos offer higher odds, such as 5X or even 10X odds
Hop Bet: a bet that the next roll will result in one particular combination of the dice, such as 2-2 (called a "hopping hardway") or 3-5. 2-2, 3-3, 4-4, and 5-5 are paid the same as a one-roll 2; other hop bets are paid the same as a one-roll 11
Horn Bet: a bet that the next roll will be 2, 3, 11, or 12, made in multiples of 4, with one unit on each of the numbers
Horn High Bet: a bet made in multiples of 5 with one unit on 3 of the horn numbers, and two units on the "high" number; e.g., "$5 horn high eleven": $1 each on 2, 3, 12, and $2 on the 11
Odds Off: odds bets that are "not working". Odds bets can be called "off" by the player at any time, but are left on the felt until the bet is resolved. Also, come odds bets are usually "off" during the come out roll, unless the bettor asks to have the odds bets "working". Come odd bets that are "off" will be returned to the player if the line bet loses on the come out roll. Don't come odds generally work on the come-out roll
Point: if a 4, 5, 6, 8, 9, or 10 is rolled on the come out roll, then this number becomes the "point". The shooter must roll the point again, before rolling a seven, in order for the dice to "pass". A "come point" is just the number that is serving as a point for a come bet
Put Bet: 1. A bet made on the pass line after the come out roll. This is allowed in Las Vegas and at Turning Stone, but not in Atlantic City and not at Foxwoods. This is not recommended, as 45% of your pass line wins are made on the come-out roll. 2. A bet made directly onto a come point number. E.g., "Put $5 and $10 odds on the six." Not recommended for the same reasons given in 1
Right Bettor: a player who bets that the dice will pass
Seven Out: when the shooter rolls seven after a point has been established. Control of the dice is transferred to the next shooter. Another term for this is "miss out"
Shooter: the player who is rolling the dice. The shooter must place a "line" bet ("pass" or "don't pass") in order to be eligible to roll the dice. Of course, the shooter can place other bets in addition to the required "line" bet
Single Odds: an odds bet that is about as large as the original pass/come bet. Some casinos allow "double odds", or even larger odds bets
Take Odds: after a point has been established, the pass/come bettor can place an additional odds bet that will win if the original pass/come bet wins. The odds bet is paid at the correct odds for the point, and is a fair bet with no house edge
Two Ways: a phrase appended to a hardway or proposition bet to indicate that the player is betting one chip for the dealers along with his own bet. A $2 bet two ways is $1 for the player and $1 for the dealers; a $6 bet two ways is $5 for the player and $1 for the dealers; a $10 bet two ways is $5 for the player and $5 for the dealers. E.g., "Hard 6, two ways" or "Two-way hard 6"
Working: bets that are "live" (i.e., can be resolved with the next roll) are said to be working. Generally, place bets, buy/lay bets, and come odds bets do not work on the come-out unless you tell the dealers to "make them work." All other bets (e.g., hardways) work unless you call them "off" (i.e., tell the dealers you do not want them to "work")
World Bet: a bet that the next roll will be 2, 3, 7, 11, or 12, made in multiples of 5, with one unit on each of the numbers
Wrong Bettor: a player who bets that the dice will not pass

